| 2020 |
Negative emotions set in motion : the continued relevance of #GamerGate |
Mortensen, Torill Elvira; Sihvonen, Tanja |
| 2020 |
CryptoKitties and the new ludic economy : how blockchain introduces value, ownership, and scarcity in digital gaming |
Serada, Alesja; Sihvonen, Tanja; Harviainen, J. Tuomas |
| 2020 |
Hyvä teknologia, pahat sovellukset? : lohkoketjun ja kryptovaluuttojen merkityksellistäminen journalismissa |
Sihvonen, Tanja; Koskela, Merja; Huusko, Harri |
| 2020 |
Game Characters as Tools for Expression : Modding the Body in Mass Effect |
Sihvonen, Tanja |
| 2019 |
Queer While Larping: Community, Identity, and Affective Labor in Nordic Live Action Role-Playing |
Stenros, Jarkko; Sihvonen, Tanja |